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Development Like many people at this time of the year, we have been really busy trying to make as much progress as possible. It has only been a week and a half since the last progress report, but this is what we accomplished: The art team worked on the Starfall world and Smithstone district map; made UVs and textures for Thieves Guild; worked on dialog art; baked gate pieces' textures; and worked on the Faydin model. The design team designed initial and reward flows; created levelup rewards; assigned map tokens to rooms; fixed loadout UI; completed the Thief tutorials; created generic boss tutorial layout; created Beneath the Streets scene; developed Smithstone street concepts; Adolphus scene, Nexus art, Abandoned Mineshaft art pass; microtransaction analysis; and analytics spreadsheet optimization. The engineering team completed Quests refactoring; completed zone end cinematic; worked on district/chapter select; added new quests; implemented District Selection; fixed overclocked bosses; plus, improved 'new' indicator and added 'new' and 'surplus' card filters for Deck Builder.

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