Red Faction Guerrilla Serial Number Generator

Red Faction Guerrilla Serial Number Generator

— Randy Meeks, Sometimes a sequel is just the same story as the last one (), or downgraded by being ( ), or a different story set in the same world ( II, the films), or just the next part in an ongoing series (, books and movies), or even a ( ). This trope, on the other hand, is when a sequel is made to be 'bigger and better' than the last film, by taking one or more elements from the first film and expanding upon it. The film makers feel a need to 'top themselves' in a sort of way. Take an action sequel, which has more explosions and fist/gun/martial arts fights than the previous film.

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Or a slasher sequel, which has more deaths, in (and ) ways. Sometimes what get expanded is the plot: What started as a simple and straightforward plot in the first part may become significantly expanded, deeper and more intricate in sequels.

How often this works depends on if the expanded element is the one the audience liked. Choose the wrong element(s), and it will be at the expense of the right element(s), and the audience will not be pleased. Wrong elements can often be the toilet humor, sexual situations, or meaningless action sequences. However, choose the right element(s), and the sequel. Usually these elements involve the human element, expanding on the characters we care about, telling a dramatic (or hilarious) story, and making the action sequences revolve around that.

Usually, the result is somewhere in the middle, To avoid just rehashing examples from, examples here should discuss the expanded element(s) of the sequels. Is this trope applied to a film adaptation of a serial.

Often, but not always, accompanies the upping of the stakes in sequels. Contrast and (both of which could be seen as symptoms of this trope's presence), (difficulty getting lowered, although that doesn't preclude this trope in other ways).

• in the franchise: • The transition from to plays it straight: go even higher, upgrades are applied, and the entire planet is at stake. • Going from A's to, this trope is inverted: the old guard is all grown up but their powers are pretty much the same (except the title character who has actually been ), while the new blood are all newbies whose cannot even approach those of the old cast (physically). There are no reality-shattering villains like before, but instead a, a horde of, and a, most of whom are eventually taken out by the aforementioned low-level new blood. • The manga, the sequel to StrikerS, plays it straight again, by taking the old notion of and turning it. Where the old villains simply had Anti-Magic Fields, which amortized incoming attacks and made it impossible to cast magic from within (which was already treated as bad enough by the good guys), the new villains have Anti-Magic Beams that aggressively dispel any magic they hit.